Definitely late to the party, but this game has crashed twice on me (on Linux -- thanks for supporting that, by the way). Bug report is
Runtime exception! java.lang.NullPointerException at ld33.game.creature.NPC.follow(NPC.java:88) at ld33.game.action.FollowAction.tick(FollowAction.java:37) at ld33.game.creature.NPC.tick(NPC.java:155) at ld33.game.Game.tick(Game.java:132) at ld33.state.GameState.loop(GameState.java:30) at core.state.State.run(State.java:41) at ld33.state.MenuState.onButtonPressed(MenuState.java:82) at core.state.State.eventLoop(State.java:71) at core.state.State.run(State.java:39) at ld33.main.LD33Main.main(LD33Main.java:16)
Both times this happened, I had a lot of vamp minions. Dunno if that's relevant.
Also, the file "Dusted.wav" is referred to in the code as "dusted.wav" (a different bug that I "fixed" by renaming the file).
That aside, this is certainly a fun game! I've seen the premise before, and this is a very nice realization of it.
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Definitely late to the party, but this game has crashed twice on me (on Linux -- thanks for supporting that, by the way). Bug report is
Runtime exception!
java.lang.NullPointerException
at ld33.game.creature.NPC.follow(NPC.java:88)
at ld33.game.action.FollowAction.tick(FollowAction.java:37)
at ld33.game.creature.NPC.tick(NPC.java:155)
at ld33.game.Game.tick(Game.java:132)
at ld33.state.GameState.loop(GameState.java:30)
at core.state.State.run(State.java:41)
at ld33.state.MenuState.onButtonPressed(MenuState.java:82)
at core.state.State.eventLoop(State.java:71)
at core.state.State.run(State.java:39)
at ld33.main.LD33Main.main(LD33Main.java:16)
Both times this happened, I had a lot of vamp minions. Dunno if that's relevant.
Also, the file "Dusted.wav" is referred to in the code as "dusted.wav" (a different bug that I "fixed" by renaming the file).
That aside, this is certainly a fun game! I've seen the premise before, and this is a very nice realization of it.
The game randomly closes for no reason that i can see